Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Elements of magic
 
#11
Bluemage Wrote:Still at work, but some things occurred to me.

-Your design as it stands seems to be syntactically incomplete.  You have no way to make a spell that, say, throws a cup at a table.  You have the action for throwing, sure- could do it.  You can target an object, so you can designate the table as the end target.  How do you add the cup to the action of throwing?  As it stands, you could go , but that's ambiguous.  In fact, given that there's no way to indicate the - connection, I'd read that as 'Move to these two objects.'
I never did get around to answering this: You Move Matter(the cup) and apply a vector to it that heads for the table, is the simplest way. Or you Increase Mind(self) Move Matter to give yourself telekinesis, if you want more direct control and less math or guesswork.

Quote:-How do you shield something/someone?

-Using conceptual materials and a scientific toolbox at the same time is like trying to create the Mona Lisa with a calculator and a CNC painting rig.  You're eating your cake and having it too.  Your system will be a lot more consistent if you choose one, and stick to it- and I'd stick to the more conceptual, mystical side of things, for your own sanity. 
Alas, when the universe works on physics unless you specifically pummel it into submission, there's no handy elemental paper-rock-scissors or water=healing to be had, and while you can get results by casting Create Matter(acid) Move(at enemy) you'll get much a much stronger combat spell if you know some actual chemistry and can specify HCl or H2SO4. There's several different ways to put up a shield in front of someone, depending on what kind of shield you want, but variations on Create or Move(matter/energy, or time for a stasis effect, within a set Space) are probably the most effective.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
Reply


Messages In This Thread
Elements of magic - by ClassicDrogn - 10-31-2013, 06:32 PM
[No subject] - by Morganite - 10-31-2013, 08:11 PM
[No subject] - by Bluemage - 10-31-2013, 08:45 PM
[No subject] - by ClassicDrogn - 10-31-2013, 10:10 PM
[No subject] - by Bluemage - 11-01-2013, 12:16 AM
[No subject] - by Bob Schroeck - 11-01-2013, 01:10 AM
[No subject] - by ClassicDrogn - 11-01-2013, 01:10 AM
[No subject] - by Deadpan29 - 11-01-2013, 03:12 AM
[No subject] - by Bob Schroeck - 11-01-2013, 04:10 AM
[No subject] - by ClassicDrogn - 11-01-2013, 04:51 AM
[No subject] - by ClassicDrogn - 11-01-2013, 05:11 AM
[No subject] - by Foxboy - 11-01-2013, 08:53 AM
[No subject] - by ClassicDrogn - 11-01-2013, 02:13 PM
[No subject] - by ECSNorway - 11-01-2013, 05:03 PM
[No subject] - by ClassicDrogn - 11-01-2013, 09:27 PM
[No subject] - by Stephen Mann - 11-02-2013, 08:58 PM
[No subject] - by ClassicDrogn - 11-02-2013, 09:17 PM
[No subject] - by Cobalt Greywalker - 11-02-2013, 09:39 PM
[No subject] - by ClassicDrogn - 11-03-2013, 12:12 AM
[No subject] - by ECSNorway - 11-04-2013, 02:02 AM
[No subject] - by Stephen Mann - 11-04-2013, 07:04 PM
[No subject] - by BronzeSpider - 11-05-2013, 11:16 AM

Forum Jump:


Users browsing this thread: 8 Guest(s)