Yeah, I was thinking of it in terms of having the paddle follow the mouse pointer, within the limits of its movement. If you want to move fast, just shortcut the pointer through the center. For an arcade cabinet, a physical dial that the player can spin infinitely in any direction (working like one axis of a mouse) with an arrow mark that the paddle always stays aligned with would be the way to go. Special effect power ups like being able to fly away from the base track just above the current surface of the center or shoot at the bricks directly would be activated by a few seperate buttons - I'd say four total, one each to cycle available power ups for paddle and ball, and the other to activate them.
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows