With two votes, Rob's original plan passes.
(BA, this is my mistake. I didn't give you all the details I should've on the concepts you've been making. With Tooltips on, you should've been told this stuff already, and I apologize for not doing so sooner.
Everything in ALITD has a type, and types interact in specific, defined ways. Everything you've created so far (with the exception of the pot roast) is classified as an Artifact- to be more precise, the hut is an Artifact(Building), and the uniforms it came with are Artifact(Equipment). Artifacts normally have to be equipped to something, in order to be used; in the case of Buildings, this means land.)
I'll do some revisions of my current posts over the next few days, and give you guys the info you should already have. For now, though, I'm working on the effects of the plan passing, and my next TNW post.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.
(BA, this is my mistake. I didn't give you all the details I should've on the concepts you've been making. With Tooltips on, you should've been told this stuff already, and I apologize for not doing so sooner.
Everything in ALITD has a type, and types interact in specific, defined ways. Everything you've created so far (with the exception of the pot roast) is classified as an Artifact- to be more precise, the hut is an Artifact(Building), and the uniforms it came with are Artifact(Equipment). Artifacts normally have to be equipped to something, in order to be used; in the case of Buildings, this means land.)
I'll do some revisions of my current posts over the next few days, and give you guys the info you should already have. For now, though, I'm working on the effects of the plan passing, and my next TNW post.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.