Quote:Dartz wrote:Interestingly, you don't have to be a mage to learn how to create spells. At least in the editions of the game I played in, a big enough library and a high enough skill in the theory side makes it possible for a complete muggle to create solid working spells. My street sam, Mossad, used to design spells that he'd trade to local mage (who sucked at spell design) in exchange for getting them cast and quickened on himself. (Said mage being so pathetic that Mossad usually spent at least one karma to make sure the spell got successfully cast or quickened.)
There's no actual classing.... though only characters with Magic can take magical skills and Resonance take technomancer skills- but otherwise it's all fair game.
-- Bob
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Then the horns kicked in...
...and my shoes began to squeak.