Sounds a little like "Eternal Darkness," which was for the Gamecube. I only finished about half of it, but it was a very well done horror game.
Three stats: life, mana, sanity. When the sanity started to go down, the game responded. Not for the character, but for the player. I saw, while playing: the screen view took a permanent 20 degree tilt, the color gamma began to shift, the sound went out of balance, and in one case, I moved a character into a room, had him get one-popped by monsters, and then the scene shifted to outside the room (with the character moaning, "What is happening to me?").
In addition, I have been told of, by people who finished the game: bugs crawling across the inside of the screen, the mute turning on without warning, the message "Controller unplugged" appearing, and a sudden declaration of "Erasing saved game" showing up.
I'm in total agreement with this philosophy. If you're going to do a horror game of the Lovecraftian theme, you have to screw with the player's perceptions, not the character's.Ebony the Black Dragon
Senior Editor, Living Room Games
http://www.lrgames.com
Ebony the Black Dragon
http://ebony14.livejournal.com
"Good night, and may the Good Lord take a Viking to you."
Three stats: life, mana, sanity. When the sanity started to go down, the game responded. Not for the character, but for the player. I saw, while playing: the screen view took a permanent 20 degree tilt, the color gamma began to shift, the sound went out of balance, and in one case, I moved a character into a room, had him get one-popped by monsters, and then the scene shifted to outside the room (with the character moaning, "What is happening to me?").
In addition, I have been told of, by people who finished the game: bugs crawling across the inside of the screen, the mute turning on without warning, the message "Controller unplugged" appearing, and a sudden declaration of "Erasing saved game" showing up.
I'm in total agreement with this philosophy. If you're going to do a horror game of the Lovecraftian theme, you have to screw with the player's perceptions, not the character's.Ebony the Black Dragon
Senior Editor, Living Room Games
http://www.lrgames.com
Ebony the Black Dragon
http://ebony14.livejournal.com
"Good night, and may the Good Lord take a Viking to you."