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CoC:DCotE ... sanity ... fading *glurg*
Re: CoC:DCotE ... sanity ... fading *glurg*
#9
It should. So far I've not run into anything that I wouldn't have understood/suspected without having read HP's stuff a few years back.
Be warned, though - the game's pretty old-school adventure in some places. As in, remember the old adventure games with action sequences? Like, say, Gabriel Knight, or Prisoner of Ice?
Yeah, it's sort of like that. Mostly with the escape/sneaking sequences, which you may take a few times to get right - but damn if it's not satisfying when you do manage, more often than not by the skin of your teeth.
IMO, it's great, but I know that sort of thing isn't everyone's cup of tea.
-Griever
When tact is required, use brute force. When force is required, use greater force.
When the greatest force is required, use your head. Surprise is everything. - The Book of Cataclysm
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Messages In This Thread
Re: CoC:DCotE ... sanity ... fading *glurg* - by The Hunterminator - 10-09-2007, 08:37 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by The Hunterminator - 10-09-2007, 08:55 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by Kokuten - 10-09-2007, 08:56 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by The Hunterminator - 10-09-2007, 09:19 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by Rieverre - 10-09-2007, 09:51 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by Kokuten - 10-09-2007, 10:32 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by CattyNebulart - 10-09-2007, 10:38 PM
Re: CoC:DCotE ... sanity ... fading *glurg* - by The Hunterminator - 10-10-2007, 12:31 AM
Re: CoC:DCotE ... sanity ... fading *glurg* - by The Hunterminator - 10-10-2007, 01:15 AM
Re: CoC:DCotE ... sanity ... fading *glurg* - by HoagieOfDoom - 10-10-2007, 02:40 AM

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