Quote:Definitely different. The reason Im a big fan of this game is EXACTLY because of that. The main differences are,
I just got done reading the excellent series "Interviewing Leather" LINK!, and I was thinking about City of Heroes/City of Villians.
A little background - I got in damn near on the ground floor of Everquest, back when the Kunark expansion (the first one!) was just out, fresh and new. I spent five years bringing a guild from odds 'n' sods to a Tier 2 guild, and.. I'm burnt. I made six months in WoW before I realized that it was just the same old same old, in a different pretty hat.
So is City of Heroes any different? Is it the same grind/group/raid/level stuff I've played in EQ/WoW?
-No Zone Grinding: Unless stuck with a Hunt x number of y criminal gang mission, you dont have to hunt specific enemies if you dont want to.
-No Phat Lewt: There are no super powerful drops or anything of the sort and the only person that can see what enhancements (the games equivalent of equipment) you have is you.
Quote:Im pretty sure theres a referral program that lets someone play for free for 12 days I think.
Also, is there any sort of free trial, I'd like to test the waters before I decide whether or not to jump in.
Quote:The average mission is somewhere between 10 minutes and 1 hour, depending on how easy or hard it is. Task Forces, though, are a lot more involved. Positrons, often cited as the worst and most time consuming, can take 5 hours to complete.
What sort of play schedule is required to be an active member/contribute to a group such as the Legendary? How long would a play session normally last?
I think theres room for short sessions, and long sessions.
Quote:There is absolutely no general purpose attack button like in, say, WoW. Combat is usually a string of attacks and situational powers for specific situations.
How involved is combat? Is it 'turn on auto and pray the numbers work', or am I going to be stringing combos, or am I going to be actually doing attacks and targetting?
For example, Yukiyo, my main character, is a Fire/Fire Blaster, a class that specializes in nuking, much like a wizard in most other games. With her, when fighting, I usually use the following strategy.
-Use Build up and Aim (short lived buffs) and use Blazing bolt (long range slow to shoot heavy attack) to severely wound or kill the strongest enemy in the group.
-Loop Fire Ball, fire bolt and flares as long as the enemy stays far away.
-If one or more enemies close in to short range, I add my more powerful close range attacks to the mix.
-If I need a breather, I use Fire Rain which enemies always try to move out of, and then I use flight to retreat to safety.
I also have a few more situational powers that I use less often.
As for targeting, its the fairly standard Click on enemies to select target, tab to switch between on-screen enemies
Quote:Good, the game can be very pretty if you have the hardware for it.
Hardware isn't a concern - I have a core 2 and a GeForce 8800, I fear no evil.
Quote:I think City of Heroes and City of Villains are both refreshingly innovative for someone who has played MMORPGs for any length of time.
Any thoughts on CoH/CoV for the casual/burnt out MMORPG player?