City of Heroes is essentially a combat game. The whole crafting and trading thing is a new addition and ultimately optional. There's not a lot of non-combat stuff to do. Mostly you get missions, and it basically boils down to 'enter this instanced map and kill everything in sight'.
On the other hand, gameplay's what you make of it. CoH also has an incredible amount of flexibility in build customisation and power selection.
That's all hard numbers, though. There's a lot of other things that make CoH worthwhile to me.
The costume creator, for example. Sure, having a neat looking costume doesn't add a single bit to my character's stats...or change the gameplay in any way. But I like looking cool. And CoH gives you a character creation engine that lets you make damn near anything.
CoH also has a pretty strong roleplay community. Most of us over in the Legendary are roleplayers, or at least RP-friendly. If immersion (or crazy silly banter) is your thing, we roll well with that.
I've tried a few MMOs. I keep coming back to CoH.
-- Acyl
On the other hand, gameplay's what you make of it. CoH also has an incredible amount of flexibility in build customisation and power selection.
That's all hard numbers, though. There's a lot of other things that make CoH worthwhile to me.
The costume creator, for example. Sure, having a neat looking costume doesn't add a single bit to my character's stats...or change the gameplay in any way. But I like looking cool. And CoH gives you a character creation engine that lets you make damn near anything.
CoH also has a pretty strong roleplay community. Most of us over in the Legendary are roleplayers, or at least RP-friendly. If immersion (or crazy silly banter) is your thing, we roll well with that.
I've tried a few MMOs. I keep coming back to CoH.
-- Acyl