Well, Leather, being a villain, would probably be a Super Strength/Invulnerability Brute, but yeah, she definitely has a lot of the fitness power pool.
Oh right, quick explanation, power pools are powers that anyone can choose to pick instead of a power in your specific powersets. The fitness pool, for example, includes powers that permanently increase running speed, jumping height, health and endurance.
Oh and since I've started on it, might as well, explain the villainous archetypes.
-Brute: Sort of a mix between the scrapper and tank, a brute's strength and defense increases the longer they fight and gradually returns to normal when not in battle, so a brute tends to rush from battle to battle.
-Stalker: Stealth specialist with assassination strikes that cause severe damage if you're hidden. They are the game's equivalent of Rogues/thieves/assassins/whatever they're called in EQ.
-Corruptor: Sort of a mix between blaster and defender, with a chance of critical hits that increases the more the target is wounded. They're a bit... odd to play, I tried a few times but haven't found a powerset I like yet.
-Dominator: Mix of controller and blaster, a dominator has a domination bar that increases with every kill and, when full, they can temporarilly increase their damage and hold efficiency, I think. I never played one yet so this is mostly second hand info.
-Mastermind: My favourite villain archetype, a mastermind is fairly useless on his own but they have many buffs and posess the ability to summon minions to fight for them. In PvE, a mastermind is awesome, but in PvP, most players go straight for the player.
Oh right, quick explanation, power pools are powers that anyone can choose to pick instead of a power in your specific powersets. The fitness pool, for example, includes powers that permanently increase running speed, jumping height, health and endurance.
Oh and since I've started on it, might as well, explain the villainous archetypes.
-Brute: Sort of a mix between the scrapper and tank, a brute's strength and defense increases the longer they fight and gradually returns to normal when not in battle, so a brute tends to rush from battle to battle.
-Stalker: Stealth specialist with assassination strikes that cause severe damage if you're hidden. They are the game's equivalent of Rogues/thieves/assassins/whatever they're called in EQ.
-Corruptor: Sort of a mix between blaster and defender, with a chance of critical hits that increases the more the target is wounded. They're a bit... odd to play, I tried a few times but haven't found a powerset I like yet.
-Dominator: Mix of controller and blaster, a dominator has a domination bar that increases with every kill and, when full, they can temporarilly increase their damage and hold efficiency, I think. I never played one yet so this is mostly second hand info.
-Mastermind: My favourite villain archetype, a mastermind is fairly useless on his own but they have many buffs and posess the ability to summon minions to fight for them. In PvE, a mastermind is awesome, but in PvP, most players go straight for the player.