re int vs dex on reflexes: I get the basic theory. I personally think it's more in line with Wisdom (as it is now the perception-oriented stat, letting
you notice the incoming danger) (and Int as a Will defense stat is at *least* as justifiable as the current version of Wis.). It's the bit where a
moderately athletic genius has exactly the same chance to avoid the blast as one who regularly trips over his own shoelaces. *That's* what kinda gets me.
Likewise with the AC. From personal experience, I can tell you that book smarts aren't nearly as helpful in a fistfight as this book makes them out to be.
...but that's not the point. 4th ed is about balance and playability, not realism. If I want realism, I get to put it in myself... and if you enjoy 3rd,
by all means play it. 4th is certainly not for everyone.
Oh, and natural healing in 2nd and earlier was worse. I think full bed rest with a competent herbalism-trained healer got you something like 3 or 4 HP per
day. Those were the days when you made sure that the healer wasn't carrying the healing potions - because if he was and he fell off a cliff, the party was
severely horked.
-----------------
*starts to put together another cookbook joke, gets yoinked off the stage by a long, hooked pole*
Okay, yep. It's official. The routine was getting old.
you notice the incoming danger) (and Int as a Will defense stat is at *least* as justifiable as the current version of Wis.). It's the bit where a
moderately athletic genius has exactly the same chance to avoid the blast as one who regularly trips over his own shoelaces. *That's* what kinda gets me.
Likewise with the AC. From personal experience, I can tell you that book smarts aren't nearly as helpful in a fistfight as this book makes them out to be.
...but that's not the point. 4th ed is about balance and playability, not realism. If I want realism, I get to put it in myself... and if you enjoy 3rd,
by all means play it. 4th is certainly not for everyone.
Oh, and natural healing in 2nd and earlier was worse. I think full bed rest with a competent herbalism-trained healer got you something like 3 or 4 HP per
day. Those were the days when you made sure that the healer wasn't carrying the healing potions - because if he was and he fell off a cliff, the party was
severely horked.
-----------------
*starts to put together another cookbook joke, gets yoinked off the stage by a long, hooked pole*
Okay, yep. It's official. The routine was getting old.