In 3.x? A lot of the stronger character builds on the optimization boards were gishes (ie, melee/magic crossbreeds). Racking it down a level or three, the
Binder was an excellent generalist right out of the box, that you could play perfectly well for 20 levels. I'm sure there were others, but those are the
ones that spring to mind.
In 4.x - well, if you go by defender/controller/leader/striker, most of the kinds of characters you can build are at least a bit crossbreed, and all are viable
- and you can make little adjustments all over the place that will, for example, let your fighter either take control of the battlespace a bit more
(controller) or deal out more raw damage (striker). There are fully functional multiclasses, and, in fact, anyone who wants to even pick up a random skill
beyond what their class can give them is probably better off multiclassing for it. There are a number of multiclass combinations that are challenging to go
into deeply because of stat mismatch, but, again, many of the more broken builds involve multiclassing at least some.
...am I missing your meaning?
Binder was an excellent generalist right out of the box, that you could play perfectly well for 20 levels. I'm sure there were others, but those are the
ones that spring to mind.
In 4.x - well, if you go by defender/controller/leader/striker, most of the kinds of characters you can build are at least a bit crossbreed, and all are viable
- and you can make little adjustments all over the place that will, for example, let your fighter either take control of the battlespace a bit more
(controller) or deal out more raw damage (striker). There are fully functional multiclasses, and, in fact, anyone who wants to even pick up a random skill
beyond what their class can give them is probably better off multiclassing for it. There are a number of multiclass combinations that are challenging to go
into deeply because of stat mismatch, but, again, many of the more broken builds involve multiclassing at least some.
...am I missing your meaning?