So I'm replaying Bioshock. In said game, your only real choice is whether to kill or save members of a group. Clearly
saving them is the 'good' choice, and that's what I did when I played it the first time.
Now, normally, when replaying a game, people try for the endings they missed. However, I'm discovering something odd about
myself.
I can't choose the 'evil' side. Can't do it in any of the Bioware games (except Mass Effect, where the
there's no good and evil, only inclusive vs isolationist), can't do it in any of the RPGs I play. When I try, I feel anxious and vaguely ill, like
I'm about to so something very wrong.
I'm honestly curious about this - at first glance, I'd call that a positive thing, but as I think about it I'm
forced to wonder if it's a form of intellectual cowardice.
Hmm.
saving them is the 'good' choice, and that's what I did when I played it the first time.
Now, normally, when replaying a game, people try for the endings they missed. However, I'm discovering something odd about
myself.
I can't choose the 'evil' side. Can't do it in any of the Bioware games (except Mass Effect, where the
there's no good and evil, only inclusive vs isolationist), can't do it in any of the RPGs I play. When I try, I feel anxious and vaguely ill, like
I'm about to so something very wrong.
I'm honestly curious about this - at first glance, I'd call that a positive thing, but as I think about it I'm
forced to wonder if it's a form of intellectual cowardice.
Hmm.