I think I once read in a magazine a game designer citing this sort of thing as why that sort of gameplay is hard to design/rarely done at all.
I've also observed that in games where you're playing the evil person, people sometimes reimagine things so that person is good instead. (I know one
game where doing it any other way would require more suspension of disbelief than I can handle...)
Not sure I've played any games where there's a major choice element like that though. (Ar tonelico's bad ending... might count, if I'd seen the
good ending first. But I hadn't.)
-Morgan.
I've also observed that in games where you're playing the evil person, people sometimes reimagine things so that person is good instead. (I know one
game where doing it any other way would require more suspension of disbelief than I can handle...)
Not sure I've played any games where there's a major choice element like that though. (Ar tonelico's bad ending... might count, if I'd seen the
good ending first. But I hadn't.)
-Morgan.