Okay, in no particular order:
Plus: Pretty. The graphics are a lot nicer than CoX's, even when taking into consideration the more cartoony style. There's expression, and a lot
richer animations/etc. Again, pretty.
Minus: All that pretty can make things chug.
Mixed: It's a more traditional/WoW-like MMO, with the whole "!" questgiver thing.
Minus: Lots of competition for spawns/collectables, since instances are rare.
Plus (for me, anyway): *Really* soloable.
Plus: Costume creation kit allows a lot more customization than CoX's.
Minus: Less stuff in it.
Plus: Character development is more diverse than CoX's. You're not locked into your power pools as much.
Minus: It often makes character development a bit of a challenge and trial-and-error situation.
Mixed: No traditional classes.
Plus: You get to design a nemesis.
Minus: At level 25.
Plus: Uses the Champions RPG system as a base.
Minus: LOOSLY. Often hard to figure out exactly what the numbers MEAN.
Umm....Any questions? I'll add more to this thread as I think of it.
Plus: Pretty. The graphics are a lot nicer than CoX's, even when taking into consideration the more cartoony style. There's expression, and a lot
richer animations/etc. Again, pretty.
Minus: All that pretty can make things chug.
Mixed: It's a more traditional/WoW-like MMO, with the whole "!" questgiver thing.
Minus: Lots of competition for spawns/collectables, since instances are rare.
Plus (for me, anyway): *Really* soloable.
Plus: Costume creation kit allows a lot more customization than CoX's.
Minus: Less stuff in it.
Plus: Character development is more diverse than CoX's. You're not locked into your power pools as much.
Minus: It often makes character development a bit of a challenge and trial-and-error situation.
Mixed: No traditional classes.
Plus: You get to design a nemesis.
Minus: At level 25.
Plus: Uses the Champions RPG system as a base.
Minus: LOOSLY. Often hard to figure out exactly what the numbers MEAN.
Umm....Any questions? I'll add more to this thread as I think of it.