BlazBlue is basically the natural evolution of Guilty Gear. Guilty Gear started out pretty standard for fighting games, then it began to introduce more and
more unique character with unusual mechanics (Birdget, Zappa, Faust, etc) and the game really expanded. The story modes used in BlazBlue was first pioneered in
Guilty Gear XX, right up to the use of multiple endings, time loops and all sorts of bizarre shit.
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Epsilon
more unique character with unusual mechanics (Birdget, Zappa, Faust, etc) and the game really expanded. The story modes used in BlazBlue was first pioneered in
Guilty Gear XX, right up to the use of multiple endings, time loops and all sorts of bizarre shit.
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Epsilon