Agreed. They took out all of the economic options (aside from buying gear/selling loot), most of the utility spells, any element of chance in character
builds, half the versatility of the Wizard class, and 80% of multiclassing. They also removed most of the differences between fighters and mages- most of the
variety between classes, period.
I want a '3.75e', where the game has most of the streamlining of 4e, but all the choice/variety of 3/3.5: a pen-and-paper RPG with less bookkeeping,
rather than an MMO adapted to tabletop. I already have a few mechanics in mind, and yes, it can be done.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.
builds, half the versatility of the Wizard class, and 80% of multiclassing. They also removed most of the differences between fighters and mages- most of the
variety between classes, period.
I want a '3.75e', where the game has most of the streamlining of 4e, but all the choice/variety of 3/3.5: a pen-and-paper RPG with less bookkeeping,
rather than an MMO adapted to tabletop. I already have a few mechanics in mind, and yes, it can be done.
My Unitarian Jihad Name is: Brother Atom Bomb of Courteous Debate. Get yours.
I've been writing a bit.