Sofaspud: That looks like what I'm looking for, yes.
Basically, I'm building a character-sheet spreadsheet for the Battletech/Mechwarrior RPG. We've just started a campaign and chargen is... kinda complicated.
Basically, various stages of chargen give you XP towards levels of various skills. But the XP per level is non-linear, and can change if you select certain Traits (Feat-like widgets).
For example, the standard progression is Trained for 1 XP, +1 bonus at 4 XP, +2 at 8 XP, +3 at 14 XP, +4 at 21 XP, and so on. If you have the Fast Learner trait, that becomes Trained at 1, +1 at 3, +2 at 7, +3 at 12, +4 at 18, etc. There's also Slow Learner (which increases costs), and Natural Aptitude (which decreases cost even more for one skill, and stacks with both Fast and Slow....)
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.
Basically, I'm building a character-sheet spreadsheet for the Battletech/Mechwarrior RPG. We've just started a campaign and chargen is... kinda complicated.
Basically, various stages of chargen give you XP towards levels of various skills. But the XP per level is non-linear, and can change if you select certain Traits (Feat-like widgets).
For example, the standard progression is Trained for 1 XP, +1 bonus at 4 XP, +2 at 8 XP, +3 at 14 XP, +4 at 21 XP, and so on. If you have the Fast Learner trait, that becomes Trained at 1, +1 at 3, +2 at 7, +3 at 12, +4 at 18, etc. There's also Slow Learner (which increases costs), and Natural Aptitude (which decreases cost even more for one skill, and stacks with both Fast and Slow....)
--
Sucrose Octanitrate.
Proof positive that with sufficient motivation, you can make anything explode.