I have 2 main "battle chains" with my my blood mage. They get altered as needed.
Group consists of Me, Shale, Morrigan, and Zev. Me CC mage, Shale tank spec, Morr healer spec, and Zev backstab spec.
1) AoE sleep (instant cast), Morr and I both use Horror, cast mass paralysis, unleash shale and zev, use paralysis, crushing prison, cone of fire/cold as needed.
2) Activate blood magic, use blood wound (aoe damage over time/hold), toggle off blood magic, fireball, unleash shale/Zev, mass paralysis, use other spells as needed.
Total crowd control, most fights end without hardly even being hit.
Cad Bane said it best ... "I'm in control. I make the rules now."
"There are no problems that cannot be solved with cannons."
-Chief Engineer Boris Kraus of Nuln
Group consists of Me, Shale, Morrigan, and Zev. Me CC mage, Shale tank spec, Morr healer spec, and Zev backstab spec.
1) AoE sleep (instant cast), Morr and I both use Horror, cast mass paralysis, unleash shale and zev, use paralysis, crushing prison, cone of fire/cold as needed.
2) Activate blood magic, use blood wound (aoe damage over time/hold), toggle off blood magic, fireball, unleash shale/Zev, mass paralysis, use other spells as needed.
Total crowd control, most fights end without hardly even being hit.
Cad Bane said it best ... "I'm in control. I make the rules now."
"There are no problems that cannot be solved with cannons."
-Chief Engineer Boris Kraus of Nuln