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Halo:Reach
Halo:Reach
#1
Ain't bad for what it is, the last hurrah prologue to a decent game series. I finally finished a normal play through of the campaign today, I've obviously spread it out since it came out to do other stuff - Civ V, work, sleep, etc - it's actually the first Halo game I've ever finished, H:CE I stopped somewhere in the first act, H2 never played, H3 did the first chapter, HW got frustrated with it by fourth mish or so, and ODST I'm still wandering 'round New Mombasa looking for the next vidclue and contemplating doing the third chapter.

I can see why people think the story's a bit meh, as it is a bit but its understandable for the endpoint was always set in stone. How we got there wasn't on the page.

Maybe everyone's looking at the games the wrong way, maybe one's the in-universe action movie version, ones the History Channel doco, ones the reality and so on. Which one is which has been left up to us to decide.

Still, one thing that happened during my play through that bugged me; repeatedly getting killed by a failed mongoose jump, it's the only way you can complete a level and it was like a 1 in 10 chance of it being successful! Yes, you could jump the gap yourself by a sprint-jump, but your AI buddy driving the mongoose kept on trying to get it over.

GAH!?!

I managed to record one fail & one success when I should've recorded all the fails & the one success for after I save quit to use the theater and save a flying off the map mongoose and resumed play. Fail loop restart!

--Rod.H
"Joy, now I've gotta do some of that all over again just to unlock some cosmetic items"
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Messages In This Thread
Halo:Reach - by Rod.H - 10-16-2010, 07:30 PM
[No subject] - by Matrix Dragon - 10-17-2010, 02:23 AM
[No subject] - by Rod.H - 10-17-2010, 04:17 AM
[No subject] - by Rod.H - 10-23-2010, 05:58 PM
[No subject] - by Morganite - 10-25-2010, 04:28 AM
[No subject] - by Rod.H - 10-25-2010, 08:06 AM

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