What's bugging me is that if a game isn't offering me something unique, why would I even bother playing it? What you're describing seems to operate under the assumption that most MMOs provide essentially interchangeable experiences. That's not something I'd say of even the ones I've tried and dropped.
I really hope FFXI doesn't go to such a system. I can't imagine what they could provide as incentives that wouldn't break things.
-Morgan.
I really hope FFXI doesn't go to such a system. I can't imagine what they could provide as incentives that wouldn't break things.
-Morgan.