I've been playing this for the last couple of days and it's epic fun.
It can be pretty difficult at times, and getting anything into a stable orbit feels like an achievement because you have to manually steer the rocket on the way up, with no map. Most spaceflights tend to end within a few metres of the launchpad, or screaming out into the wild black oblivion never to return. Still, when you do manage to get something of a stable orbit, it's immensley satisfying, especially if you've got NASA TV going in the background to give it that authentic spaceflight feel.
The whole game can really be defined in one image.
![[Image: kerbalspaceodyssey.jpg]](http://img.photobucket.com/albums/v436/RiesstiuIV/kerbalspaceodyssey.jpg)
Space pod has two windows. Bill and Bob Kerman have a clear view of the horror going on outside, while stuck in the middle Jebediah can only see the lamps marked "OK" and "Not OK", and the bulb behind the "Not OK" one has blown.
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--m(^0^)m-- Wot, no sig?
It can be pretty difficult at times, and getting anything into a stable orbit feels like an achievement because you have to manually steer the rocket on the way up, with no map. Most spaceflights tend to end within a few metres of the launchpad, or screaming out into the wild black oblivion never to return. Still, when you do manage to get something of a stable orbit, it's immensley satisfying, especially if you've got NASA TV going in the background to give it that authentic spaceflight feel.
The whole game can really be defined in one image.
![[Image: kerbalspaceodyssey.jpg]](http://img.photobucket.com/albums/v436/RiesstiuIV/kerbalspaceodyssey.jpg)
Space pod has two windows. Bill and Bob Kerman have a clear view of the horror going on outside, while stuck in the middle Jebediah can only see the lamps marked "OK" and "Not OK", and the bulb behind the "Not OK" one has blown.
________________________________
--m(^0^)m-- Wot, no sig?