Yeah, Blender is groovylicious, except when you want to try to do something you've never done before with it, and then the wiki-only documentation becomes a pain in the ass. That's the biggest part of whats to blame for my slow progress in it, since I've been offline so long that now its a habit - but for my next 3d kick, oh yes, next time I shall have the docs to hand. MUAHAHAHcoughhackwheeze... Unfortunately, I've tried to play Yo Frankie on this machine and it was just barely a useable framerate, so an even more complex game even if at a lower level of model detail is probably out of reach. Plus all of these are built on a scale where the head is a bit larger than a 1-unit cube, which means I have to find some way to work sliders aside from "type in the amount of x/y/z displacement" so I can scale the things down, because as far as I can tell that's supposed to be a meter for the focus lengths/aperture sizes/particle and physics engines/etc.
- CD
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
- CD
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows