Bob Schroeck Wrote:Drogn, 100-point characters in GURPS are already heroic, movie-protagonist-at-the-start-of-their-story level. "Ordinary" folks tend to be 25 to 50 points -- which puts you right square in the proper range.So a second perusal has confirmed. I have decided that I like this system. If I ever manage to find some money to spare, I'll probably order electronic copies from e23 - Bob, would you reccomend anyhing in specific beyond Basic Set and Supers to go with International Super Teams? And, will those cover enough between them on the gizmo front to do superheroic robots, ala classic Transformers? I don't care about the weight of the paint or specific powerplant output, just the basic "big robot humanoids, heavy armor, death rays & alternate forms." Really, given how classic TFs all had a unique power and the mystically provided "souls" (whether you call them "laser cores" like g1 or "sparks" like everything since Beasties) they're much better done as odd superheroes than traditional robots.
Spider Man guest-starred in the first issue of their comics, too, so there's even in-continuity justification, though arguing continuities is apt to bring fans to blows when it comes to TFs. The US G1 cartoon alone features a minimum of three, considering that in various episodes, Megatron created the Constructicons, the Constructicons created Megatron, and the Constructicons never met Megatron until he attacked them on ancient Cybertron with his evilizer device. It's worse than Doctor Who!
-CD, would be including "Obsession: transforming robot toys" on that character sheet
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