Yeah, that is a bit more of an advantage than I had in mind, but I can't come up with an idea for how to make "primary element" a small but significant thing. Maybe a fixed +3 to each die of that element? That keeps two specialists even, but gives a tangible advantage against even their weak element against someone who doesn't have the appropriate specialty. The "concept" of earth was that it's stable and middle of the road, but it neds to keep up on average for that to work.
As to the trouble of getting physical dice, that's why I stuck with d6 rather than rearraging it for the more appealing d8s or 10s - just make six squares arranged in a cross pattern at the edges, put the numbers you want for one die in the squares, print it out and cut it out (leaving tabs to glue with) and fold into a cube. Easy peasy, hard to get wrong enough to affect probability in major ways. The larger regular poyhedra arer harder to get a high degree of accuracy with.
I didn't address ties with multiple dice, and with the new bonuses instead of rerolls that can happen even with singles... Hmm, on a tie, each player rolls one extra die of their primary element to add to the total, and keeps doing so until their is no longer a tie. One bonus VP is added to whatever final result is achieved per tie-breaker roll.
- CD, has fiddled with a couple of versions using his preferred water-wood-fire-earth-metal ring plus air and void as poles, but has nothing that looks good yet
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
As to the trouble of getting physical dice, that's why I stuck with d6 rather than rearraging it for the more appealing d8s or 10s - just make six squares arranged in a cross pattern at the edges, put the numbers you want for one die in the squares, print it out and cut it out (leaving tabs to glue with) and fold into a cube. Easy peasy, hard to get wrong enough to affect probability in major ways. The larger regular poyhedra arer harder to get a high degree of accuracy with.
I didn't address ties with multiple dice, and with the new bonuses instead of rerolls that can happen even with singles... Hmm, on a tie, each player rolls one extra die of their primary element to add to the total, and keeps doing so until their is no longer a tie. One bonus VP is added to whatever final result is achieved per tie-breaker roll.
- CD, has fiddled with a couple of versions using his preferred water-wood-fire-earth-metal ring plus air and void as poles, but has nothing that looks good yet
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows