In our case, it was an In Nomine game where the GM mentioned Little Rock as a town where our investigation pointed out a possible link. It wasn't, and it wasn't even something he had scripted; he just needed a location, and didn't expect us to go there. We had at least two Ofanim (Angels of Motion) in the group, and they both went "Road Trip!" The rest of us were stumped by the weird plot that the GM had thrown at us, and with two Ofanim, we made a journey of 400 miles in only a few hours. The Gamemaster bitched for 20 minutes while he threw something together in Little Rock to convince us it was a dead end, before finally giving up and saying, "There's nothing here." In our group, "Going to Little Rock" has become synonomous with chasing unforseen leads. When the party decides to do something that isn't even following a set red herring, but instead following a red herring/plot idea that they themselves made up or thought they saw in your reasoning. Sometimes known as the "Going to Tokyo" moment, named after a Champions session where the heroes left the country (two fliers and a long-distance teleporter) to get away from assassins, leaving the GM stymied. (He evidently believed we were going to stumble around blindly as the assassins threw themselves at us. They weren't threatening anyone else, so we left to get safe and plan our next move.)
Ebony the Black Dragon
http://ebony14.livejournal.com
"Good night, and may the Good Lord take a Viking to you."
Ebony the Black Dragon
http://ebony14.livejournal.com
"Good night, and may the Good Lord take a Viking to you."