Hmm, Bwah moments...
Well, there was one fellow we used to game with back in high
school who had the occasional moment.
There was the time he was playing a light elemental, and we
kept convincing him to touch things. Which wouldn't have been so bad if he had
been able to consistently remember his only 'appendages' were effectively laser
beams.
Then later on, his replacement character, a paladin, and the
rest of the party were fighting a group of flying, demon-ish things (we never
found out exactly what they were) on the top of the very, very tall tower. Well
into the battle one of the party members, who was pretty obviously of an evil
alignment and made no secret f it, was about to get hit by this strange ball of green fire-ish stuff. The paladin's player decides to cast Repel Evil and put as much power as he can behind
it. A ball of green fire is obviously evil, right? Anyway, he critically
succeeded and blew the character he was trying to save completely off of the
tower, kicking off a long and intricate revenge plot by the evil character's ghost.
Later on, in a different game, another player's character character stepped in what looked like a pond. His foot got stuck, so he stepped forward,
to try and keep moving and his other foot got stuck. We encouraged him to try
and pull his feet out, and he did. He was smart enough to use only one hand the first time though. And when that got stuck we told him 'Use your other hand', and he tried
that. Sure enough it got stuck too. We told him 'Use your teeth', not
expecting him to listen to us. He dutifully tried to use his teeth to pull his hands free and ended up with his head stuck, under water. At which
point the GM gave up and what-ever he'd intended the pond to be got discarded for a
dimensional portal (we'd been running into a lot of those) and sucked him in.
--
Try explaining to a client just exactly where they've got to whack the latest model to make it work...
-- Joe Bramblett
Well, there was one fellow we used to game with back in high
school who had the occasional moment.
There was the time he was playing a light elemental, and we
kept convincing him to touch things. Which wouldn't have been so bad if he had
been able to consistently remember his only 'appendages' were effectively laser
beams.
Then later on, his replacement character, a paladin, and the
rest of the party were fighting a group of flying, demon-ish things (we never
found out exactly what they were) on the top of the very, very tall tower. Well
into the battle one of the party members, who was pretty obviously of an evil
alignment and made no secret f it, was about to get hit by this strange ball of green fire-ish stuff. The paladin's player decides to cast Repel Evil and put as much power as he can behind
it. A ball of green fire is obviously evil, right? Anyway, he critically
succeeded and blew the character he was trying to save completely off of the
tower, kicking off a long and intricate revenge plot by the evil character's ghost.
Later on, in a different game, another player's character character stepped in what looked like a pond. His foot got stuck, so he stepped forward,
to try and keep moving and his other foot got stuck. We encouraged him to try
and pull his feet out, and he did. He was smart enough to use only one hand the first time though. And when that got stuck we told him 'Use your other hand', and he tried
that. Sure enough it got stuck too. We told him 'Use your teeth', not
expecting him to listen to us. He dutifully tried to use his teeth to pull his hands free and ended up with his head stuck, under water. At which
point the GM gave up and what-ever he'd intended the pond to be got discarded for a
dimensional portal (we'd been running into a lot of those) and sucked him in.
--
Try explaining to a client just exactly where they've got to whack the latest model to make it work...
-- Joe Bramblett