The 3 starter prinnies and storyline characters are the only ones that come pre-named - though I'll cop to having scribbled down names from the auto-gen lists that I like when I see them to use for other generics. Since the point of this replay is to see how quickly I can uber up with a particular goal being to capture Flonne's dragon, since there's testamonials to the possibility of it, I've been concentrating on unlocking all the character classes (except for Angel and Majin, I'm not THAT patient) and building kohai/sempai chains for Laharl and Etna so everyone will have Heal and status removal magic for long Item World runs, rather than doing any storyline missions aside from the tutorials and the first two in Vyers' castle so the starting characters would be able to survive their first trip to an item world. I'm kind of marvelling at the fact that concentrating on getting Armsmaster and Marksman specialists mobile first and lucking into a set of matching-rarity gold gear with a gun for my Scout means I have a Lv15 character with Lv12 Gun mastery (half way to unlocking the soldier/diver class) who has over 400 HIT and can one-hit-kill Item Generals at Lv20, and still haven't finished Vyers' castle. Admittedly, this is mostly because I don't want to clutter up my character list with a bunch of Lv1 expendables to lose to him and get the short-stop NG+ opened up, but still.
On a different but related topic... Why does every game seem to design healer mage characters with better (if slightly) armor and weapon sleection than attack mages? The battle wizards need those skills for when enemies get close to them, while the healers should be kept out of trouble as much as possible so they don't have to use energy on themselves... it's not liek it's EASIER to study a bunch of medicine and anatomy as well as magic so they have more time to pick up weapon practice and keep rust off their armor. I suppose it's one of those "logic fails in favor of game balance" things leading back to D&D as the original archetype of fantasy gaming.
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"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
On a different but related topic... Why does every game seem to design healer mage characters with better (if slightly) armor and weapon sleection than attack mages? The battle wizards need those skills for when enemies get close to them, while the healers should be kept out of trouble as much as possible so they don't have to use energy on themselves... it's not liek it's EASIER to study a bunch of medicine and anatomy as well as magic so they have more time to pick up weapon practice and keep rust off their armor. I suppose it's one of those "logic fails in favor of game balance" things leading back to D&D as the original archetype of fantasy gaming.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows