That’s one of the main problems with the game.  You’re actually rewarded for being a good, kind person.  You’re “punished” for acting like a Runner.  Runners want to get paid.  My mage, who was acting like a runner, only got about 70% the Karma my Rigger did, who was being the “morally-upright, paragon of society” no runner would be.  The mage only wound up with like 10% more money.  It wasn’t worth acting like a Runner.  So, the RP aspect of the game is off.
I think that’s why my Rigger did so well: he was max Intelligence and Quickness and his Rig Combat was really high as well, so him losing that 1 AP to get the brutally high-damage drone with 2 AP was worth it. Did I mention he had enough Karma to be a useful decker as well?
But, to me, the game felt like they wanted you to feel like a runner, and then, you get to play with the big dogs, so you can be part of the final battle. I think that Fallout 3 did a much better job with that:
So, to me, the ending was contrived and forced. And, really, the wrong tone for a Shadowrun game. Though, the resolution to the basic story is truly Shadowrun.
	
	
	
I think that’s why my Rigger did so well: he was max Intelligence and Quickness and his Rig Combat was really high as well, so him losing that 1 AP to get the brutally high-damage drone with 2 AP was worth it. Did I mention he had enough Karma to be a useful decker as well?
But, to me, the game felt like they wanted you to feel like a runner, and then, you get to play with the big dogs, so you can be part of the final battle. I think that Fallout 3 did a much better job with that:
So, to me, the ending was contrived and forced. And, really, the wrong tone for a Shadowrun game. Though, the resolution to the basic story is truly Shadowrun.

 
 

 

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