That’s one of the main problems with the game. You’re actually rewarded for being a good, kind person. You’re “punished” for acting like a Runner. Runners want to get paid. My mage, who was acting like a runner, only got about 70% the Karma my Rigger did, who was being the “morally-upright, paragon of society” no runner would be. The mage only wound up with like 10% more money. It wasn’t worth acting like a Runner. So, the RP aspect of the game is off.
I think that’s why my Rigger did so well: he was max Intelligence and Quickness and his Rig Combat was really high as well, so him losing that 1 AP to get the brutally high-damage drone with 2 AP was worth it. Did I mention he had enough Karma to be a useful decker as well?
But, to me, the game felt like they wanted you to feel like a runner, and then, you get to play with the big dogs, so you can be part of the final battle. I think that Fallout 3 did a much better job with that:
So, to me, the ending was contrived and forced. And, really, the wrong tone for a Shadowrun game. Though, the resolution to the basic story is truly Shadowrun.
I think that’s why my Rigger did so well: he was max Intelligence and Quickness and his Rig Combat was really high as well, so him losing that 1 AP to get the brutally high-damage drone with 2 AP was worth it. Did I mention he had enough Karma to be a useful decker as well?
But, to me, the game felt like they wanted you to feel like a runner, and then, you get to play with the big dogs, so you can be part of the final battle. I think that Fallout 3 did a much better job with that:
So, to me, the ending was contrived and forced. And, really, the wrong tone for a Shadowrun game. Though, the resolution to the basic story is truly Shadowrun.