Quote:Sofaspud wrote:Aaaand you could still do the same thing without Pyrrha's longwinded explanation, with all of two lines and sans me wanting to just shake the writer and tell him 'yeah, okay, we get it, it's kinda like wuxia chi or something, spelling this stuff out for us isn't actually _helping_.'
I dunno, Griever; it might just be you.
I was commenting earlier that this, this is how you handle exposition. It's not shoehorned in, it's instead made relevant. It's not an As You Know, Bob thing, because Jaune doesn't know; and rather than show us his stupid face the entire time, it shows (not tells) what Pyrrha's talking about in voiceover.
As for the quirky part... well, I like it. The "Boop!" at the end made my night. Other examples of quirkiness that brought a huge grin to my face:
"You came baaaack!"
"Birdie, nooo!"
"Ruby, is that you? ... Nope."
Sort of like they explain Dust. They _don't_. It's mentioned in the intro, noted for being a powerful tool, then show in action with a minimalist presentation and letting everyone fill in the blanks for themselves. An altogether tidier way of doing things.
And I didn't really mean quirky in that way. I meant the overly long, awkward-seeming conversation that are supposed to be character establishing, but really, they tell us nothing about the characters that we haven't already been made aware of in previous scenes, and in a much more organic manner. Most of the Beacon sequences after the assembly seem to be just kind of ... redundant.
Don't get me wrong, I like the series, but most of the episodes just don't seem to be getting the most out of a five minute format ...
... plus, if you can't animate characters eating cookies or brushing their teeth without it looking this awkwardly, you could at least use perspective to obscure the fact. Just sayin'
---
When tact is required, use brute force. When force is required, use greater force.
When the greatest force is required, use your head. Surprise is everything. - The Book of Cataclysm