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Designing the New Dungeons and Dragons
 
#2
See, that's why I've been doing my utmost to wash D&D right out of my life. The entire problem that guy had, his niece wanting a character concept too unique to be covered by the ruleset, would be no problem if it wasn't locked into rigid races, classes, and levels. Shapechange to two extra forms, enhanced strength, claws, and a bite attack but no hands on either and winged flight in one of them, is really easy in Champions, BESM, GURPS, and every other point-buy game I can think of. She might have had to start off as a young one who needed to grow into some of the powers (by accumulating more character points) but a good game should reward unique character concepts and storytelling ideas, not require seven splats and a house rule to kludge something together that awkwardly approximates it. It would be even easier in Marvel Super Heroes, where less attention is paid to keeping party power levels absolutely even and as long as things aren't too lopsided games generally work out just fine anyway.

The "playtesting" of 5e material was apparently really laughable, anyway - the only commentary I read on it was that they were ignoring the things people pointed out about just about anything but minor details and fluff, even when the reaction was strong and widespread.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
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[No subject] - by ClassicDrogn - 08-18-2014, 04:40 PM
[No subject] - by LilFluff - 08-19-2014, 06:19 AM

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