Beta 1.3 is ready:
http://github.com/Arcane21/DW1-Remake/tree/Beta-1.3
Changes include:
* A lot more custom graphics, including totally new graphics for all the main characters that were using stock assets before.
* All areas of the main landmass (save Garin's Tomb) and the Kol region (save the Tower of Kol and the Sun Shrine between the main and Kol regions) are complete.
* If you complete an optional dungeon, find an item in it, and bring it back to Tera in the castle, you can unlock a class change for Mara. Warning, optional dungeon is long and hard.
* Outside/Return spells are still kinda buggy, avoid using them in unintended situations, as I cannot guarantee against weird game behavior.
* Kol has been fairly well fleshed out for the most part, and I added a few custom events and diary to Roto's house that will update the further along in your quest, so in later builds check up on it from time to time.
* The opening cutscene can be skipped now, see readme for details.
http://github.com/Arcane21/DW1-Remake/tree/Beta-1.3
Changes include:
* A lot more custom graphics, including totally new graphics for all the main characters that were using stock assets before.
* All areas of the main landmass (save Garin's Tomb) and the Kol region (save the Tower of Kol and the Sun Shrine between the main and Kol regions) are complete.
* If you complete an optional dungeon, find an item in it, and bring it back to Tera in the castle, you can unlock a class change for Mara. Warning, optional dungeon is long and hard.
* Outside/Return spells are still kinda buggy, avoid using them in unintended situations, as I cannot guarantee against weird game behavior.
* Kol has been fairly well fleshed out for the most part, and I added a few custom events and diary to Roto's house that will update the further along in your quest, so in later builds check up on it from time to time.
* The opening cutscene can be skipped now, see readme for details.