Beta 1.31 is now ready, and is a bugfixed version of Beta 1.30. All game crashing or breaking bugs should be fixed now, as well as the following changes:
* Removed Cutscene Skip. Turns out it was the source of most of the bizarre game breaking bugs for some odd reason.
* Modified some weapons like wands to cast whatever spell effect they would have used as an item as their default attack, this done as a compromise between RM VX Ace limitations and since I couldn't get a script to work. For instance, the standard attack of the Wizard Wand is Blaze spell, except it costs no MP to use.
* Boomerangs now hit all enemies when equipped as weapons.
* Fixed some armor bugs, like Magic Hats being registered as shields.
* Added a few small areas, such as a house to Garinheim and the Sun Shrine inbetween the main and Kol landmasses. The Tower of Kol, Hauksness, and Rimuldar landmasses are still devoid of overworld content or events, will have Rimuldar done by next build, along with parts of Hauksness. More "blank spaces" will be filled in in later builds.
* Pod Forest has been rebalanced to be a lot more beatable. It's still hard, don't go in below Level 12, but now beatable. Items intended to be there exist, take it back to Tera for Mara to gain new armor and a class change.
* Sounds have all been reduced to 50% volume due to complaints some were too loud.
You can get the latest beta here:
http://github.com/Arcane21/DW1-Remake/tree/Beta-1.31
* Removed Cutscene Skip. Turns out it was the source of most of the bizarre game breaking bugs for some odd reason.
* Modified some weapons like wands to cast whatever spell effect they would have used as an item as their default attack, this done as a compromise between RM VX Ace limitations and since I couldn't get a script to work. For instance, the standard attack of the Wizard Wand is Blaze spell, except it costs no MP to use.
* Boomerangs now hit all enemies when equipped as weapons.
* Fixed some armor bugs, like Magic Hats being registered as shields.
* Added a few small areas, such as a house to Garinheim and the Sun Shrine inbetween the main and Kol landmasses. The Tower of Kol, Hauksness, and Rimuldar landmasses are still devoid of overworld content or events, will have Rimuldar done by next build, along with parts of Hauksness. More "blank spaces" will be filled in in later builds.
* Pod Forest has been rebalanced to be a lot more beatable. It's still hard, don't go in below Level 12, but now beatable. Items intended to be there exist, take it back to Tera for Mara to gain new armor and a class change.
* Sounds have all been reduced to 50% volume due to complaints some were too loud.
You can get the latest beta here:
http://github.com/Arcane21/DW1-Remake/tree/Beta-1.31