It'll take a few more days before I have a closed beta ready (these will be sent out on an individual basis before official releases, PM me if you want to try one out), but I have finished checking all existing content.
A bug where fog effects would persist if you leave the Pod Forest has been fixed by adding sanity checks to the world map to disable all fog scripts, so that way no matter how you leave the Pod Forest (exit/Scape Rope/Outside spell), they won't persist. I also rebalanced and tweaked the Pod Forest so it can be completed much faster (you can skip most of the maze if you pick your route carefully), and it can be speedrun as low as Level 9 with some luck, though Level 10-12 is recommended.
Now to just do one last pass and make sure all existing content works fine, then I'll be fleshing out the Rimuldar continent, and once I fill in a few quests there, I'll have the 1.5 closed beta ready.
Also, tip: Thanks to the changes in the game engine, equipping equipment that is ideal for your character's class can have some beneficial effects, especially weapons for Mara.
A bug where fog effects would persist if you leave the Pod Forest has been fixed by adding sanity checks to the world map to disable all fog scripts, so that way no matter how you leave the Pod Forest (exit/Scape Rope/Outside spell), they won't persist. I also rebalanced and tweaked the Pod Forest so it can be completed much faster (you can skip most of the maze if you pick your route carefully), and it can be speedrun as low as Level 9 with some luck, though Level 10-12 is recommended.
Now to just do one last pass and make sure all existing content works fine, then I'll be fleshing out the Rimuldar continent, and once I fill in a few quests there, I'll have the 1.5 closed beta ready.
Also, tip: Thanks to the changes in the game engine, equipping equipment that is ideal for your character's class can have some beneficial effects, especially weapons for Mara.