It's time for DQ1 Remake 1.6!
http://github.com/Arcane21/DQ1Remake/tree/Beta-1.6
Changes for Dragon Quest 1 Remake 1.6 Beta
* Name is internally "Dragon Quest", not "Dragon Warrior"
* Several broken or missing features excised or only partially implemented are now present.
* Class change system was removed due to overwhelming errors. Code related to it has been left in a dummied out state in the game should I be able to get it working again, so it's not gone forever.
* The battle system has been completely overhauled to have all features save the removed thievery scripting work, and the framerate has been set at 60 FPS due to complaints animations were too slow.
* Have added in an ingame sound test option in the player menu, and the acheivements feature is basic and fully functional.
* Characters faces change depending on how high their HP is, giving another visual indicator of their condition.
* The game font should work out of the box, but if it doesn't, I will include it in a seperate folder for manual installation.
* Depending on the Unicode settings of your computer, some minor graphical errors such as squares appears at the end of popup messages and ellipses turning into boxes may occur, but this should be harmless and not affect gameplay.
* Several plot tweaks have been made to give the player a better idea where to go to proceed on their quest. For instance, Mara and Sara will provide some basic quest information when you first meet them for the first two main quests.
* A few more empty houses have been turned into explorable areas with new content.
* There is a new title theme song: Asu he no Houkou by JAM
Project - Lyrics can be found here - http://www.animelyrics.com/game/muvluva ... houkou.htm
** All other tracks in earlier builds are still present and used, this only replaces the title. I have added this for two reasons: Parts of the lyrics have been used as inspiration for later plot developments, and as a means of supporting the fall Kickstarter for the official translations of the Muv-Luv series (this was the theme song of Muv Luv Alternative), for which I am greatly in support of.
* The status menu has been greatly overhauled and provides much more information.
* Numerous text size issues have been fixed from earlier builds.
KNOWN ISSUES
* The Outside scripting has some bugs on the Rimuldar continent, not wanting to work in the Cave of Rimuldar and Rimuldar Tower. I have enabled the spell to work everywhere, so this should solve the issue, though this may result in breaking story events or teleportation to dungeon exit points for other dungeons, will attempt to figure this out in more detail by next build.
http://github.com/Arcane21/DQ1Remake/tree/Beta-1.6
Changes for Dragon Quest 1 Remake 1.6 Beta
* Name is internally "Dragon Quest", not "Dragon Warrior"
* Several broken or missing features excised or only partially implemented are now present.
* Class change system was removed due to overwhelming errors. Code related to it has been left in a dummied out state in the game should I be able to get it working again, so it's not gone forever.
* The battle system has been completely overhauled to have all features save the removed thievery scripting work, and the framerate has been set at 60 FPS due to complaints animations were too slow.
* Have added in an ingame sound test option in the player menu, and the acheivements feature is basic and fully functional.
* Characters faces change depending on how high their HP is, giving another visual indicator of their condition.
* The game font should work out of the box, but if it doesn't, I will include it in a seperate folder for manual installation.
* Depending on the Unicode settings of your computer, some minor graphical errors such as squares appears at the end of popup messages and ellipses turning into boxes may occur, but this should be harmless and not affect gameplay.
* Several plot tweaks have been made to give the player a better idea where to go to proceed on their quest. For instance, Mara and Sara will provide some basic quest information when you first meet them for the first two main quests.
* A few more empty houses have been turned into explorable areas with new content.
* There is a new title theme song: Asu he no Houkou by JAM
Project - Lyrics can be found here - http://www.animelyrics.com/game/muvluva ... houkou.htm
** All other tracks in earlier builds are still present and used, this only replaces the title. I have added this for two reasons: Parts of the lyrics have been used as inspiration for later plot developments, and as a means of supporting the fall Kickstarter for the official translations of the Muv-Luv series (this was the theme song of Muv Luv Alternative), for which I am greatly in support of.
* The status menu has been greatly overhauled and provides much more information.
* Numerous text size issues have been fixed from earlier builds.
KNOWN ISSUES
* The Outside scripting has some bugs on the Rimuldar continent, not wanting to work in the Cave of Rimuldar and Rimuldar Tower. I have enabled the spell to work everywhere, so this should solve the issue, though this may result in breaking story events or teleportation to dungeon exit points for other dungeons, will attempt to figure this out in more detail by next build.