Some great news guys:
* Doing some tweaks to make battles seem more "modern". Enemies will have some animation and visual cues that they have taken damage,
* The F8 key will serve as "toggle" on the world map so you can see the "region" you're in. Higher numbers denote greater chanllenge, so if you're feeling lucky, now you know where to try powerleveling.
* Colored text will display for some stuff as a handy visual indicator, not just in battles.
* Finally have the scripting I need to implement some of the more esoteric DQ spells and skills, like Chance and BeDragon.
* Redoing a lot of past events so having Lora in your party will alter their circumstances and text.
* Doing some tweaks to make battles seem more "modern". Enemies will have some animation and visual cues that they have taken damage,
* The F8 key will serve as "toggle" on the world map so you can see the "region" you're in. Higher numbers denote greater chanllenge, so if you're feeling lucky, now you know where to try powerleveling.
* Colored text will display for some stuff as a handy visual indicator, not just in battles.
* Finally have the scripting I need to implement some of the more esoteric DQ spells and skills, like Chance and BeDragon.
* Redoing a lot of past events so having Lora in your party will alter their circumstances and text.