vorticity Wrote:GethN7 Wrote:Alchemy was always really tedious in the original games, my versionThat's what we in the industry call bug-for-bug compatible. I filed a bug report on this, and it's still a bug (but apparently WONTFIX).
just cuts down on the really long wait times, but I didn't want to make
it too easy to where you could put a brick on the keyboard and make tons
of stuff at once.
Really, it's tedious stuff like this that explains why I'm not a video gamer. I know what the computer is capable of, so there's no point in repetition. And since there's no element of strategy or learning in it, my only use of the crafting system will be to test for bugs.
Update: I'm looking into crafting scripts that will allow for multiples to made. Just checked, my current crafting script is code agnostic (it doesn't interfere with any other scripting), and if I can find another script that doesn't overwrite or alias any other game script calls in a way that screws everything up, I will definitely try to get a nicer crafting script implemented with multiple item creation by next build.