Updating to say, yes, I'm still working on this, but I have to admit MGS5 The Phantom Pain has sidetracked me quite a bit, so here's a progress report:
* Implemented a "Party Talk" feature, so each area of the game will have party member dialogue (accessible via a hot key and via the menu, my thanks to Soulpour for technical assistance on this one)
* Taking a bit longer to expand a few areas, wanted to include some more classic Dragon Quest style puzzles, needed to hunt down some scripting for them, finally am getting it implemented properly.
* Implemented a "Party Talk" feature, so each area of the game will have party member dialogue (accessible via a hot key and via the menu, my thanks to Soulpour for technical assistance on this one)
* Taking a bit longer to expand a few areas, wanted to include some more classic Dragon Quest style puzzles, needed to hunt down some scripting for them, finally am getting it implemented properly.