Terrenceknight Wrote:The party talk feature, will it have any gameplay effect? Or will it be just for fleshing out character development?
The initial version will be simple, the final build will have randomized dialouge to a degree.
Currently ironing out a lot of balance bugs, my new relationship mechanic threw a lot of balance out of whack (on Normal difficulty, which is the designated default for most players), though once I do that all I have to do is fill in some eventing and scripting holes, as all the dungeons and new areas for this build are essentially complete minus a few minor tweaks.