RE: Worm Power Quest by JPublic
11-02-2017, 04:45 PM (This post was last modified: 11-02-2017, 04:47 PM by hazard. Edit Reason: Explaining my reasoning. )
11-02-2017, 04:45 PM (This post was last modified: 11-02-2017, 04:47 PM by hazard. Edit Reason: Explaining my reasoning. )
Power 1: Adaptive immunity to Poison/Disease
Power 2: Low level body hardening (enough not to be damaged excessively by punching out the door)
Power 3: Improved physical strength
Working on the assumption of 'Taylor Hebert wants to get out of the locker right now and going for a fairly brute force/obvious approach to resolving the issue. Douwe Dabbert level clever solutions engineering can come later, first we need to provide an exit without obviously providing an exit and possibly outing Taylor.
Power 2: Low level body hardening (enough not to be damaged excessively by punching out the door)
Power 3: Improved physical strength
Working on the assumption of 'Taylor Hebert wants to get out of the locker right now and going for a fairly brute force/obvious approach to resolving the issue. Douwe Dabbert level clever solutions engineering can come later, first we need to provide an exit without obviously providing an exit and possibly outing Taylor.