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A >small< ship, but still no stars to steer her by
RE: A >small< ship, but still no stars to steer her by
#14
Thanks! Right now, the windows would show up as extrusions - they're just the objects I made to use as a boolean cutter, not actually done because I'm still messing with the hull geometry in more or less subtle ways. There are no textures applied, mainly because I'm a dilettante dabbler who fails at anything without immediately visible results, like spending an hour going back and forth between Blender and GIMP tweaking an image map just so after spending another hour already on getting a UV unwrap that's vaguely close to sane, and often run out of enthusiasm for a project before it gets close enough to final to start bothering with that to begin with. Somehow manually tweaking the model one vertex at a time like it was still 1991 doesn't bother me, though, like the four or five days I've spent adding, reshaping, and repeatedly shrinking each shaft of the frame instead of doing something sane like making it as a wire frame effect on a single large object. Mind you, I just kicked myself for not thinking of that before now, but until five seconds ago it didn't even occur to me to complain about the effort sunk into it. Eh, what can I say?

The sensor pallets would really be better using image maps for their low-relief details I'm sure, but instead I hauled out a copy of Blender 2.49b from ten years ago to use the long-vanished Discombobulate script (which had to be run in WINE since I don't have a functional 'Doze machine any more and the Linux version didn't want to run for reasons I'm not guru enough to gain enlightenment about, meaning that it takes about half a second of holding the cursor absolutely still after a click before it actually registers, as a click on whatever the mouse is over THEN) to make a bunch of modeled greebles on one face each of 64 cubes, then "gently caressed" for an interminable period cutting them all apart afterward.

Probably I should just get over it and spend five seconds to at least whip up an aztec pattern (what goes by that name in the fandom, anyway, which does not involve anything historically aztec as far as I can tell) bump/specular map to give it the classic Trek hull plating look, but eh. Later. I'll probably end up physically modeling the huge stained glass ceiling I saved several inspirational photos for during my deco image hunt too, and the geometric patterns for the bridge carpet and various doorways. Long-scout crews get a little stir crazy after a while, you know, and as long as it's still functional Starfleet is effectively post-scarcity so doing home improvements to the ship's interior is hardly the worst collective hobby they could develop. On our side of the screen, well, at least I'm not hanging around on the front step with my pants on sale (Now 40% off! Act now on this limited time offer before being arrested for public indecency!) looking sullen, right?

This may end up being the most deco starship anyone's ever seen, even if it's not all that Starfleet-y. Picking out the images below was certainly fun, though.

[Image: TQcOEtb.gif]
Current top candidate for the captain's chair and anywhere else I can get away with using it on the Sea Swallow, just make the blue lighter to match her trim stripes and either extend the armrests so they can house an LCARS display on either side or (preffered) add some kind of swing arm arrangement that doubles as roller-coaster style restraints to keep the crew in their seats when the ship gets knocked around, like on the Excelsior.

[Image: sGQRbwt.jpg]
and non-armchair seating, modified with a curved and finned support like the armchair but turned 90 degrees (from the front-ish under the seat down and up to the back)

[Image: yyDSXIM.jpg]
and the bridge carpet

[Image: eJr5iT9.jpg]
and the bridge dome, design doubled rather than centered against a wall
(may also include a chandelier of some sort or another.

[Image: Kz1307w.jpg]
and the main viewscreen

https://i.imgur.com/Oo5v5fG.jpg - large console inspiration, to be modified into the traditional two-place flight control/tactical station
Wood colors should probably be more this darker style if not replaced outright with metal and plastic in the later Deco/Art Moderne style. I dunno, light and medium toned wood does look pretty.

https://i.imgur.com/8Ap24ZB.jpg - One of many patterns for double doors, such as the bridge turbolift access. Mirror this with the circle centered for the other panel. Probably painted on the doors rather than actual stained glass.

https://i.imgur.com/NN2KTjb.jpg - pattern for small free-standing consoles, again with the armchair-style finned support. Integrated display optional and/or fold-away.

https://i.imgur.com/4jFOgvL.jpg - general shape for the wall consoles, plus screen and fold-out control console. The console surface would fold down rather than up, since it is essentially just another display screen.
https://i.imgur.com/nDu7zlq.jpg or https://i.imgur.com/sUSywbv.jpg - wall/console screen frames

https://i.imgur.com/nAKyeN2.png - Stools for wall/free standing consoles, also the bar in Too Forward

https://i.imgur.com/jJQFGTP.jpg - Too Forward kitchen
https://i.imgur.com/hNkzgFA.jpg - and non-bar seating
https://i.imgur.com/907n3eY.jpg - and couch, if it will fit
https://i.imgur.com/A7VPOKF.jpg - small table(s)
https://i.imgur.com/1wGuVAa.jpg - large(er) table(s)
https://i.imgur.com/KBUZP3v.jpg - double top table
Both square tables should have finned supports as well

https://i.imgur.com/UNutZZE.jpg - Captain's desk, almost
https://i.imgur.com/cwTvlME.jpg - front has a scallop pattern like this
https://i.imgur.com/Q9UAPgZ.jpg - top surface has a panel centered to hide a display instead of four equal segments
https://i.imgur.com/e68CeGA.jpg - it's like the window here, and a (lit?) wall feature like that is to be included behind the ready room desk, facing outward toward the actual windows and the guest seating, probably the armchair pattern again with the added LCARS. Maybe cabinet doors or lit alcoves for books/mementos/ship models/kitch?

https://i.imgur.com/towAn8z.jpg - CMO's office (but not this color)
https://i.imgur.com/duUjitt.jpg - Bio-bed

https://i.imgur.com/MIXwfsc.jpg - replacement Main Engineering "pool table" console, again with finned supports
https://i.imgur.com/qJqYgJs.jpg - a second option for that,; it would need a thicker, opaque top to hold the displays etc.

https://i.imgur.com/j7IMvtb.jpg - one possibility for a bed with integrated light and personal storage space, though this looks like at lest a double, so it might need to be narrower like I mentioned in a previous post. Add latching cabinet doors to keep everything secured when the ship gets tossed around.
https://i.imgur.com/YxNdG7q.jpg - add clothes drawers or a wardrobe and this could be the dressing area at the foot of the bed. Empty corners where circular furnishings meet square rooms could be filled with floor lamps or plants, be they real or fake, etc.

I also collected too many bedroom, wall paper/art, and bathroom type images to even link, most of which would need more significant modification than these to fit anyway.

edit: so after linking all this stuff manually, I went and made it into an Imgur album.
https://imgur.com/a/2M9A6
Meh. I'm going to keep linking things manually as well as adding them to the album because they don't work with scripts blocked, as is my default browsing practice.
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RE: A >small< ship, but still no stars to steer her by - by classicdrogn - 04-19-2018, 06:19 PM

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