HOLY CRAP JUST LOOK AT THIS THING!
Modeled the stained glass bridge dome and surrounding ceiling... which doubles the poly count of the entire model, at 200k for it alone. It also really needs a texture map for red/yellow streaky glass instead of solid orange, but I hate doing texturing so maybe later. I kind of want to use it for the deflector dish just so it can be on camera more...
Also, the dish of the Connie-refit flying around the front corner mmmight be the top emitter of a transporter pad. Maybe. Not totally sold on having one right on the bridge, really.
Modeled the stained glass bridge dome and surrounding ceiling... which doubles the poly count of the entire model, at 200k for it alone. It also really needs a texture map for red/yellow streaky glass instead of solid orange, but I hate doing texturing so maybe later. I kind of want to use it for the deflector dish just so it can be on camera more...
Also, the dish of the Connie-refit flying around the front corner mmmight be the top emitter of a transporter pad. Maybe. Not totally sold on having one right on the bridge, really.