HOLY CRAP JUST LOOK AT THIS THING!
![[Image: cJne1m2l.png]](http://i.imgur.com/cJne1m2l.png)
Modeled the stained glass bridge dome and surrounding ceiling... which doubles the poly count of the entire model, at 200k for it alone. It also really needs a texture map for red/yellow streaky glass instead of solid orange, but I hate doing texturing so maybe later. I kind of want to use it for the deflector dish just so it can be on camera more...
Also, the dish of the Connie-refit flying around the front corner mmmight be the top emitter of a transporter pad. Maybe. Not totally sold on having one right on the bridge, really.
![[Image: cJne1m2l.png]](http://i.imgur.com/cJne1m2l.png)
Modeled the stained glass bridge dome and surrounding ceiling... which doubles the poly count of the entire model, at 200k for it alone. It also really needs a texture map for red/yellow streaky glass instead of solid orange, but I hate doing texturing so maybe later. I kind of want to use it for the deflector dish just so it can be on camera more...
Also, the dish of the Connie-refit flying around the front corner mmmight be the top emitter of a transporter pad. Maybe. Not totally sold on having one right on the bridge, really.