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Crossovers That Should Not Be 22: Pushing it over the Hedge.
RE: Crossovers That Should Not Be 22: Pushing it over the Hedge.
#13
(05-27-2018, 09:02 PM)robkelk Wrote:
(05-27-2018, 02:45 PM)itsune9tl Wrote:
(05-27-2018, 01:39 PM)robkelk Wrote: And as soon as it's hit with a hostile spell, it blows up.

Nah, Hardened Electronics, and built in Faraday Shield, all it does is lose power until the power cell is either replaced, or recharged.

But BattleMechs always blow up after taking damage!

Or is that just my cursed dice?

Could be your Munitions. I usually manage to Shut down before going critical overload.  Then again What would I know, I'm crazy enough to use a full Star of Elementals.
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RE: Crossovers That Should Not Be 22: Pushing it over the Hedge. - by itsune9tl - 05-27-2018, 11:06 PM

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