And due to the way talking generally works in RPGs, mechanically speaking anyway, calling it magic is pretty accurate.
It's basically magic when you can convince an tough elven guardsman they're a soft and simpering human peasant girl way out her depth in a single sentence as long as you roll well enough.
It's basically magic when you can convince an tough elven guardsman they're a soft and simpering human peasant girl way out her depth in a single sentence as long as you roll well enough.