heheh, I always called lotto tickets "the Fool's Tax" and I am one of those people bad at math. Doesn't take too much to understand tens of thousands of tickets (and add another digit or two for the big multi-state ones like Powerball) versus buying one or five or even ten yourself is not likely to be a profitable investment of resources.
On the subject of the game code, well, that's the kind of thing that's always on a time crunch and with the accounting department breathing down everyone's neck, so hacking this one feature that we promised for the update into a functional state right now taking precedence and dealing with maintaining it later being a problem for Future Me is kind of understandable, if (as above) predictably a less than optimal strategy long term. Cruft accumulation is a lot of the reason long-running games like that tend to bog down and turn into resource hogs until there's a major rebuild or they just shut down, from what I understand.
On the subject of the game code, well, that's the kind of thing that's always on a time crunch and with the accounting department breathing down everyone's neck, so hacking this one feature that we promised for the update into a functional state right now taking precedence and dealing with maintaining it later being a problem for Future Me is kind of understandable, if (as above) predictably a less than optimal strategy long term. Cruft accumulation is a lot of the reason long-running games like that tend to bog down and turn into resource hogs until there's a major rebuild or they just shut down, from what I understand.
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‎noli esse culus
‎noli esse culus