Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[OOC][PLOT] Planning for Arc 2 - Crisis on Infinite Earths
RE: [OOC][PLOT] Planning for Arc 2 - Crisis on Infinite Earths
#98
Actually, for Nanoha there are two more continuities: Battle of Aces/Gears of Destiny, and Innocent.  Battle of Aces diverges just after the Book of Darkness incident where the girls all refuse to destroy Reinforce.  Naturally, consequences follow.  The recent movies, Reflection and Detonation, are based loosely on the events in BoA and GoD.

Innocent, on the other hand, is an entirely different continuity altogether and a can of worms that can be left for later.  Suffice to say it's the source material that I got Alicia's image from.

As for the scope, I apologize if it has seemed like I keep changing things around.  The general thrust for Season 1 hasn't really changed: as our characters try to keep a lid on matters concerning the displacees, things are happening in the background that will blow the whole thing into a mass panic.

This is the idea I had with Dr. Heinz Doofenschmirtz from Phineas and Ferb - that he somehow showed up under the radar, found himself a literal can of Handwavium from Fenspace, and is now using it to prepare landmarks to become space ships so he can corner the used space ship market in our solar system.

Still kinda playing with the idea of whether or not this will cause Unreal Estate to happen.  It would be as simple as having him use Spindizzy Drives and vastly underestimate their power.  (I can just hear him going "Oops" as the entire city he is in begins to lift off.)

The only issue that was bugging the hell out of me was how to fix the "divots" left behind.

I recently had the idea of taking a page from Diane Duane's Young Wizards series where after a group of Fomori attack a town square, they drag over a piece of alternate reality where the attack never happened, and use it as a patch for that one time and place.

Then, that's where the Goddesses would come clean about the situation.  Just before Doofenschmirtz did that thing he does, they were able to restore basic functionality.  Annnnnnd then they gotta clean up his mess.

Anyhow, that's when the thing about the messed up causality comes to light for everyone else, and the reason why no one can really go home - it'd be doppelgangers all around.

So it wouldn't be that we "solve the problem".  Instead, it's more like how in Final Fantasy VII where your plucky group starts out as freedom fighters aiming to take down the corp, and instead get sucked down into a "fate of the world" story where the protagonist and his band become god-slaying adventurers.  (Not saying that you HAVE to go that route, just that the overarching plot is going to develop in a similar manner.)

In our characters cases, we get to go out and be like Starfleet - emissaries, explorers, and police all in one.  Though I would imagine that Brent would be more of an Emissary, Rob would be more of an Explorer, and Ben would be more of a Police Force.  (I'm not setting that in stone, just to be clear.)

And, I would like to think that part of that is going to be tracking down the malcontents that want to just punch holes in space time no matter what anyone else says.

All that said though, what I *really* want is for this to be entirely open-ended for everyone involved - kinda like Starbound.  (Even the trailer is something else - it makes you feel like you just accomplished something grand just by watching the thing!)

Does this help any?  Does anyone have any better ideas?


Messages In This Thread
RE: [OOC][PLOT] Planning for Arc 2 - Crisis on Infinite Earths - by Black Aeronaut - 12-26-2019, 07:53 AM
[No subject] - by Bob Schroeck - 11-01-2016, 09:24 PM
[No subject] - by Black Aeronaut - 11-02-2016, 02:00 AM
[No subject] - by Black Aeronaut - 11-03-2016, 06:38 AM

Forum Jump:


Users browsing this thread: 15 Guest(s)