Do we really not have a trope/useful note/just for fun page about how some games are more lethal than others? "Sliding Scale of Game Lethality" doesn't exist, at least not under that name.
I was expecting a sliding scale because there's a continuum of possibilities from Yoon (your character cannot die) to Traveller (your character can die before the game starts).
I was expecting a sliding scale because there's a continuum of possibilities from Yoon (your character cannot die) to Traveller (your character can die before the game starts).
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Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown
Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown