OK. Here is a base concept that i rolled out. I gave myself 3 goals when i made it. Good HP/Regen, 30% Defense across the board, and Over 3 end a sec. It worked. I mangaged a 1776 hp and 32hp/s total on a stalker. 3.49 end/s, and the low defense is PSI with 31.22%. Now i did use a number of slots on procs, that kinda came after i finished the primary build. Lemme know what you think Bob
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
HIdden Concept: Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Swipe
Level 1: Brawl
This Villain build was built using Mids Reborn 3.0.4.7
https://github.com/Reborn-Team/MidsReborn
Click this DataLink to open the build!
HIdden Concept: Level 50 Magic Stalker
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Villain Profile:
Level 1: Swipe
- (A) Superior Stalker's Guile - Accuracy/Damage
- (7) Superior Stalker's Guile - Damage/Recharge
- (7) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
- (15) Superior Blistering Cold - Recharge/Chance for Hold
- (48) Mako's Bite - Chance of Damage(Lethal)
- (A) Reactive Defenses - Scaling Resist Damage
- (3) Shield Wall - +Res (Teleportation), +5% Res (All)
- (3) Kismet - Accuracy +6%
- (A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (19) Mako's Bite - Accuracy/Damage
- (23) Mako's Bite - Damage/Endurance
- (27) Mako's Bite - Damage/Recharge
- (50) Mako's Bite - Chance of Damage(Lethal)
- (A) Superior Stalker's Guile - Accuracy/Damage/Recharge
- (31) Superior Stalker's Guile - Damage/Endurance/Recharge
- (31) Superior Stalker's Guile - Recharge/Chance to Hide
- (34) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Knockdown Bonus
- (A) Superior Assassin's Mark - Accuracy/Damage
- (34) Superior Assassin's Mark - Damage/RechargeTime
- (34) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
- (36) Superior Assassin's Mark - Damage/Endurance/RechargeTime
- (40) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
- (43) Superior Assassin's Mark - RechargeTime/Rchg Build Up
- (A) Unbreakable Guard - Resistance
- (9) Unbreakable Guard - +Max HP
- (9) Steadfast Protection - Resistance/+Def 3%
- (11) Gladiator's Armor - TP Protection +3% Def (All)
- (11) Numina's Convalesence - Heal
- (48) Numina's Convalesence - Heal/Endurance
- (A) Preventive Medicine - Heal/Endurance
- (43) Preventive Medicine - Heal/RechargeTime
- (43) Preventive Medicine - Heal/RechargeTime/Endurance
- (A) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Endurance/Recharge
- (15) Impervium Armor - Psionic Resistance
- (A) Winter's Gift - Slow Resistance (20%)
- (A) Reactive Defenses - Defense
- (17) Reactive Defenses - Defense/Endurance
- (17) Reactive Defenses - Defense/Endurance/RechargeTime
- (19) Reactive Defenses - Endurance/RechargeTime
- (46) Reactive Defenses - Defense/RechargeTime
- (A) Devastation - Accuracy/Damage
- (36) Devastation - Damage/Endurance
- (37) Devastation - Damage/Recharge
- (37) Devastation - Accuracy/Damage/Recharge
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (42) Devastation - Chance of Hold
- (A) Reactive Defenses - Defense
- (21) Reactive Defenses - Defense/Endurance
- (21) Reactive Defenses - Endurance/RechargeTime
- (23) Reactive Defenses - Defense/Endurance/RechargeTime
- (46) Reactive Defenses - Defense/RechargeTime
- (A) Empty
- (A) Impervium Armor - Resistance
- (25) Impervium Armor - Resistance/Endurance
- (25) Impervium Armor - Resistance/Endurance/Recharge
- (27) Impervium Armor - Psionic Resistance
- (A) Hecatomb - Damage
- (37) Hecatomb - Damage/Recharge
- (39) Hecatomb - Accuracy/Damage/Recharge
- (39) Hecatomb - Accuracy/Recharge
- (40) Hecatomb - Damage/Endurance
- (A) Reactive Defenses - Defense
- (29) Reactive Defenses - Defense/Endurance
- (29) Reactive Defenses - Endurance/RechargeTime
- (31) Reactive Defenses - Defense/Endurance/RechargeTime
- (46) Reactive Defenses - Defense/RechargeTime
- (A) Numina's Convalesence - Heal
- (39) Numina's Convalesence - Heal/Endurance
- (45) Numina's Convalesence - Heal/Recharge
- (A) Sudden Acceleration - Knockback to Knockdown
- (33) Annihilation - Accuracy/Damage/Endurance/RechargeTime
- (33) Annihilation - Accuracy/Damage/Endurance
- (33) Annihilation - Accuracy/Damage/RechargeTime
- (45) Annihilation - Damage/RechargeTime
- (45) Annihilation - Chance for Res Debuff
- (A) Adjusted Targeting - To Hit Buff/Recharge
- (36) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (A) Endurance Modification IO
- (A) Healing IO
- (48) Healing IO
- (A) Endurance Reduction IO
- (50) Endurance Reduction IO
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Recharge Reduction IO
- (A) Run Speed IO
- (A) Numina's Convalesence - +Regeneration/+Recovery
- (5) Regenerative Tissue - +Regeneration
- (42) Numina's Convalesence - Heal
- (A) Jumping IO
- (A) Endurance Modification IO
- (5) Endurance Modification IO
- (50) Endurance Modification IO
In the epic rage of furious thunder
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail
![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg)
legends create their tales
when the twilight calls and the dark lord falls
our glory will prevail
![[Image: strikersetcfinal9_th.jpg]](http://www.accessdenied-rms.net/forums/uploads/strikersetcfinal9_th.jpg)