RE: Tentative test CYOA thread
05-26-2022, 09:37 AM (This post was last modified: 05-26-2022, 11:28 AM by classicdrogn.)
05-26-2022, 09:37 AM (This post was last modified: 05-26-2022, 11:28 AM by classicdrogn.)
Hm... a couple more one liners (edit: AHAHAHAHahahah...) based on the music I linked above -- a little more restrained than my previous additions, but the ability to entertain on a moment's notice has a lot of value for politicking as well as simple celebrating, and I already talked about the virtues of precog, even in minimal forms.
We Got The Moves (Electric Callboy): You know those commercials where someone pops open a container of Product X and confetti flies, music and a light show starts up, and an instant party breaks out? You can totally do that, with the sound system and appropriate lighting magically provided (along with a DJ if you'd rather participate than officiate,) though you'll need to have food and drinks already on hand if you want those. You also gain a thorough, up-to-the-minute knowledge of dance styles and party etiquette, and the necessary grace to pull them off flawlessly. The equipment is only temporary, lasting XX_DURATION (a few hours? Just one is a little short) but the confetti and any other mess is cleaned up at the same time. Messes you or your guests make after that, well, those are up to you, and you can only summon them up once a day. I can only spare so much time to hang out, you know?
Bad Idea (The Devil Makes Three): basically a passive/sensory or reversed version of The Gambler, where instead of changing probabilities you get a feeling about whether a particular action you're thinking about will lead to a good or bad result. The exact nature and means by which that result comes about will vary, but the hunch itself will never lead you wrong with some time - not a lot, but enough to notice the pause in conversation if you stop talking to think - to mull it over. The feeling gets stronger the closer and more extreme the results, though its utility will be limited in combat without years of practice due to how fast the situation can change with or without your input. Casinos and other forms of gambling won't refuse to serve you, but taking advantage of them will always read as a bad idea, given how much you have to work and believably, intentionally lose to avoid drawing the wrong kind of attention.
Honestly, I was just recommending music for the sake of it, rather than as power songs specifically, but there's three or four of them that could probably be some kind of "Don't die even if you're killed" or similar never give up type effect, and Paint My Face feels like it should have some positive combat effect on allies, or maybe just blood relatives.
edit: Wait, no, it should be some kind of dynastic reincarnation th8ing, like the classic issekai insertion where the MC is a blend of the current host's childhood and the perspective of gradually regained past memories, but inheriited alonig the family line every two or three generations (or after the previous version dies, anyway) rather than in an actual different world, aside from possibly the first time as part of the story set up.
Possibly Bad Things could let the player avoid mental trauma for doing nasty stuff they've decided is necessary (or experiencing it?) Inviting a bit of a bobsled ride there, let alone a slippery slope, but maybe throw in a moral compass as well, as in a literal trinket of some kind that gives an indication of overall standing by the terms you yourself would hold others to? At least it would help avoid being a hypocritical monster. Or just provide the Moral Compass, to tell good thoughts from bad thoughts, and most critically tell the ones that only later will you realize were not what your feelings were telling you in the moment - it is quite similar to what I wrote for Bad Idea above, but in moral terms rather than focused on the practical so I'd still call them different enough to be worth including both.
Power song recs I usually put at lleast an effect category of and the title in the subject of the Game Everyone Loves To Play subforum when I post them, so mine at least should be easy to spot on a quick skim there.
We Got The Moves (Electric Callboy): You know those commercials where someone pops open a container of Product X and confetti flies, music and a light show starts up, and an instant party breaks out? You can totally do that, with the sound system and appropriate lighting magically provided (along with a DJ if you'd rather participate than officiate,) though you'll need to have food and drinks already on hand if you want those. You also gain a thorough, up-to-the-minute knowledge of dance styles and party etiquette, and the necessary grace to pull them off flawlessly. The equipment is only temporary, lasting XX_DURATION (a few hours? Just one is a little short) but the confetti and any other mess is cleaned up at the same time. Messes you or your guests make after that, well, those are up to you, and you can only summon them up once a day. I can only spare so much time to hang out, you know?
Bad Idea (The Devil Makes Three): basically a passive/sensory or reversed version of The Gambler, where instead of changing probabilities you get a feeling about whether a particular action you're thinking about will lead to a good or bad result. The exact nature and means by which that result comes about will vary, but the hunch itself will never lead you wrong with some time - not a lot, but enough to notice the pause in conversation if you stop talking to think - to mull it over. The feeling gets stronger the closer and more extreme the results, though its utility will be limited in combat without years of practice due to how fast the situation can change with or without your input. Casinos and other forms of gambling won't refuse to serve you, but taking advantage of them will always read as a bad idea, given how much you have to work and believably, intentionally lose to avoid drawing the wrong kind of attention.
Honestly, I was just recommending music for the sake of it, rather than as power songs specifically, but there's three or four of them that could probably be some kind of "Don't die even if you're killed" or similar never give up type effect, and Paint My Face feels like it should have some positive combat effect on allies, or maybe just blood relatives.
edit: Wait, no, it should be some kind of dynastic reincarnation th8ing, like the classic issekai insertion where the MC is a blend of the current host's childhood and the perspective of gradually regained past memories, but inheriited alonig the family line every two or three generations (or after the previous version dies, anyway) rather than in an actual different world, aside from possibly the first time as part of the story set up.
Possibly Bad Things could let the player avoid mental trauma for doing nasty stuff they've decided is necessary (or experiencing it?) Inviting a bit of a bobsled ride there, let alone a slippery slope, but maybe throw in a moral compass as well, as in a literal trinket of some kind that gives an indication of overall standing by the terms you yourself would hold others to? At least it would help avoid being a hypocritical monster. Or just provide the Moral Compass, to tell good thoughts from bad thoughts, and most critically tell the ones that only later will you realize were not what your feelings were telling you in the moment - it is quite similar to what I wrote for Bad Idea above, but in moral terms rather than focused on the practical so I'd still call them different enough to be worth including both.
Power song recs I usually put at lleast an effect category of and the title in the subject of the Game Everyone Loves To Play subforum when I post them, so mine at least should be easy to spot on a quick skim there.
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‎noli esse culus
‎noli esse culus