I was looking at the wiki page for AMALGAM, and I realized that there's a hole in our infrastructure.
Rouge or dangerous AIs get locked up in Warehouse 13. Where do we put rouge or dangerous flesh-type displacees?
If we just shoot them, somebody's going to notice the bodies -- this is a deconstruction, after all. (Besides, we might want them alive for a later story down the line.) So I'm thinking we need a residence to lock them up in.
Something based on Portmeirion, perhaps? (But not located in Wales. Stick it on an island somewhere, maybe.) And have the building managers take turns being in charge, for verisimilitude? (Or leave that to the professionals on Hild's staff?)
And if we do this, what happens when (not if) they escape?
Rouge or dangerous AIs get locked up in Warehouse 13. Where do we put rouge or dangerous flesh-type displacees?
If we just shoot them, somebody's going to notice the bodies -- this is a deconstruction, after all. (Besides, we might want them alive for a later story down the line.) So I'm thinking we need a residence to lock them up in.
Something based on Portmeirion, perhaps? (But not located in Wales. Stick it on an island somewhere, maybe.) And have the building managers take turns being in charge, for verisimilitude? (Or leave that to the professionals on Hild's staff?)
And if we do this, what happens when (not if) they escape?
--
Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown
Forever neighbours, never neighbors
Government of Canada: How to immigrate to Canada
Government of Canada: Claiming refugee protection (asylum) from within Canada
Rob Kelk
Sticks and stones can break your bones,
But words can break your heart.
- unknown
Forever neighbours, never neighbors
Government of Canada: How to immigrate to Canada
Government of Canada: Claiming refugee protection (asylum) from within Canada