The World of Darkness is under new management. The Chronicles of Darkness are increasingly in community hands. It's time for urban horror to forge a new (Onyx, Story) Path (Ultra).
Just 28 hours in and already over 300% funded, unlocking companion Tangled Webs (specifically the "liminalities and shattered spaces based on real places" portion) and the first two stories in a fiction anthology.
https://www.kickstarter.com/projects/200...f=activity
Crowdfunding Concierge James Bell Wrote:Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists seeking to claim — or reclaim — your power.
The world of Curseborne is full of intrigue, magic, and things that go bump in the night. It’s just like our world, except the reason that things don’t go your way or that bad things happen is that the people are literally living in a world of curses. Some people are cursed more than others, and these are our Accursed characters. They have a particularly large curse that hangs over their heads and makes them more prone to bad things happening to them and around them. The nature of this curse also makes them magical in nature. They have a sense of the thing holding them back, and they can manipulate it in ways that normal people cannot.
The Accursed
- Play as one of the Dead, who are ghosts and poltergeists doomed to haunt their own bodies.
- Play as one of the Hungry, who are vampires who crave blood and more.
- Play an Outcast, who are angels, demons, and otherworldly creatures exiled to Earth.
- Play as a Primal, who are werewolves and shapeshifters beholden to something that burns inside them.
- Play as a Sorcerer, who are wizards and mages who take their magic too far.
Everyone is Cursed
The curse doesn’t care if you’re a CEO of a big corporation or a beggar on the street. It affects everyone with the same judicious hand.
Everything is Connected
This isn’t just a world full of random bad things happening to random people. It’s a web of curses, and everything is connected. Curses weave an intricate tapestry over everyone.
Family Drama
Some family is chosen, others you’re born into, but all family has expectations for you. You have strands of obligations to each other, and sometimes fulfilling those obligations is harder than you want it to be. For good or for ill, your family is a big part of your life.
Urban Myths
Stories abound about weird sightings, strange happenings, and generally unnerving happenstances. The curse is so prevalent in people’s lives that they brush off weirdness as just another story.
There is Hope
Hope is at the core of any Curseborne story and a power the player characters embody, which is greater than any supernatural gift they possess. The internal drive to do and be something better, even if that is something as simple as searching for contentment, is the way you prove every day that you’re someone special.
Rebellion
At the heart of every character’s rebellion are meaningful actions which shine a light in the darkness. It’s easy to get bogged down in the concept that the entire world is cursed, and it is up to your character to puncture through this sorrowful song with the discordant notes of joy — from a lover’s stolen kiss in the back of a dive bar to a deep belly laugh with a beloved friend.
Community is Key
No one enters this fight alone and a character’s crew and their larger community is there to support them. Your characters are stronger together.
Just 28 hours in and already over 300% funded, unlocking companion Tangled Webs (specifically the "liminalities and shattered spaces based on real places" portion) and the first two stories in a fiction anthology.
https://www.kickstarter.com/projects/200...f=activity